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A
First Among Free Online Games
The
new massively multiplayer strategy game War
of Conquest, developed by IronZog of Providence, RI, takes a unique
approach to the problem of making money in today's challenging internet
climate. Most free online games are either single player or involve
no more than a few players in the same game at the same time. And
most also bombard the player with banners and pop-up advertisements,
particularly those games that award cash prizes.
Click
here to play War of Conquest
War
of Conquest takes a different approach. The game is free to
play, and brings together thousands of players in the same game
world. Players compete to take and hold special areas in the game
world that award cash prizes. And there isn't an advertisement of
any kind to be found within the game. Instead, money is brought
in by charging players for "game credits" that can be
used to purchase special advantages within the game - advantages
that give the buyer a palpable competitive edge against other players,
making it faster and easier to achieve a position that will bring
in cash prizes. However, these purchases are not necessary in order
to play the game or even to win prizes.
"The
idea is to draw players in, to get them playing the game, meeting
other players, forming a team and having a good time," says
Michael Ferrier, Lead Developer of War
of Conquest. "Then they can decide whether it's worth it
for them to put some money into the game, to make their team more
effective and give them a better shot at the cash prizes."
Another
area where War of Conquest
differs from other free online games that offer cash prizes is in
how these prizes are won. "A while back I got hooked on a free
online game that played just like the tabletop game Battleship,
and would award a cash prize if you could sink all the ships with
a limited number of shots," recalls Ferrier. "After improving
my game over a few hours of playing, I became suspicious, and started
to analyse the game statistically. Sure enough, if the ships had
been placed randomly, I should have already won some prizes. I realized
that the last ship was being placed only when the game was over,
to keep players from winning. Sure the game might let the occasional
player win, but it was like pulling the handle of a slot machine;
the odds were set by the house and there was nothing a player could
do about it." According to Ferrier War
of Conquest takes a different tack, placing the odds of winning
a prize squarely in the hands of the players. "War
of Conquest is a strategy game, pure and simple. If you've got
winning tactics, if you can pull together a good team, and if you
know how to make your team's nation as effective as possible, you'll
win cash prizes. On a moment by moment basis there's an element
of chance, a roll of the dice. But in the long run it's these factors
that will determine a team's success."
War
of Conquest is currently in its third stage of beta testing,
and is slated for release in early 2003. You can download the game
and play it now at warofconquest.com.
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